I’m wondering if there is a feature in the Play framework when one of the built in thread pools are blocked for a signit.
The Vert.x framework has this built in
Thread vertx-eventloop-thread-3 has been blocked for 20458 ms
Is there something similar in Play, and if not is there something I could write to achieve the same goal, i.e. detecting bad code on the application side that might be impacting performance.